///////////////////////////////////////////////////////
| 258 | |
| 259 | //////////////////////////////////////////////////////////// |
| 260 | void EglContext::destroySurface() |
| 261 | { |
| 262 | // Ensure that this context is no longer active since our surface is going to be destroyed |
| 263 | setActive(false); |
| 264 | |
| 265 | eglCheck(eglDestroySurface(m_display, m_surface)); |
| 266 | m_surface = EGL_NO_SURFACE; |
| 267 | } |
| 268 | |
| 269 | |
| 270 | //////////////////////////////////////////////////////////// |
nothing calls this directly
no outgoing calls
no test coverage detected