///////////////////////////////////////////////////////
| 83 | |
| 84 | //////////////////////////////////////////////////////////// |
| 85 | void View::setScissor(const FloatRect& scissor) |
| 86 | { |
| 87 | assert(scissor.position.x >= 0.0f && scissor.position.x <= 1.0f && "scissor.position.x must lie within [0, 1]"); |
| 88 | assert(scissor.position.y >= 0.0f && scissor.position.y <= 1.0f && "scissor.position.y must lie within [0, 1]"); |
| 89 | assert(scissor.size.x >= 0.0f && "scissor.size.x must lie within [0, 1]"); |
| 90 | assert(scissor.size.y >= 0.0f && "scissor.size.y must lie within [0, 1]"); |
| 91 | assert(scissor.position.x + scissor.size.x <= 1.0f && "scissor.position.x + scissor.size.x must lie within [0, 1]"); |
| 92 | assert(scissor.position.y + scissor.size.y <= 1.0f && "scissor.position.y + scissor.size.y must lie within [0, 1]"); |
| 93 | |
| 94 | m_scissor = scissor; |
| 95 | } |
| 96 | |
| 97 | |
| 98 | //////////////////////////////////////////////////////////// |