///////////////////////////////////////////////////////
| 395 | |
| 396 | //////////////////////////////////////////////////////////// |
| 397 | bool RenderTextureImplFBO::createFrameBuffer() |
| 398 | { |
| 399 | // Create the framebuffer object |
| 400 | auto frameBuffer = std::make_shared<FrameBufferObject>(); |
| 401 | |
| 402 | if (!frameBuffer->object) |
| 403 | { |
| 404 | err() << "Impossible to create render texture (failed to create the frame buffer object)" << std::endl; |
| 405 | return false; |
| 406 | } |
| 407 | glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, frameBuffer->object)); |
| 408 | |
| 409 | // Link the depth/stencil renderbuffer to the frame buffer |
| 410 | if (!m_multisample && m_depthStencilBuffer) |
| 411 | { |
| 412 | if (m_depth) |
| 413 | { |
| 414 | glCheck(GLEXT_glFramebufferRenderbuffer(GLEXT_GL_FRAMEBUFFER, |
| 415 | GLEXT_GL_DEPTH_ATTACHMENT, |
| 416 | GLEXT_GL_RENDERBUFFER, |
| 417 | m_depthStencilBuffer)); |
| 418 | } |
| 419 | |
| 420 | if (m_stencil) |
| 421 | { |
| 422 | glCheck(GLEXT_glFramebufferRenderbuffer(GLEXT_GL_FRAMEBUFFER, |
| 423 | GLEXT_GL_STENCIL_ATTACHMENT, |
| 424 | GLEXT_GL_RENDERBUFFER, |
| 425 | m_depthStencilBuffer)); |
| 426 | } |
| 427 | } |
| 428 | |
| 429 | // Link the texture to the frame buffer |
| 430 | glCheck(GLEXT_glFramebufferTexture2D(GLEXT_GL_FRAMEBUFFER, GLEXT_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_textureId, 0)); |
| 431 | |
| 432 | // A final check, just to be sure... |
| 433 | if (glCheck(GLEXT_glCheckFramebufferStatus(GLEXT_GL_FRAMEBUFFER)) != GLEXT_GL_FRAMEBUFFER_COMPLETE) |
| 434 | { |
| 435 | glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, 0)); |
| 436 | err() << "Impossible to create render texture (failed to link the target texture to the frame buffer)" << std::endl; |
| 437 | return false; |
| 438 | } |
| 439 | |
| 440 | // Insert the FBO into our map |
| 441 | m_frameBuffers.try_emplace(Context::getActiveContextId(), frameBuffer); |
| 442 | |
| 443 | // Register the object with the current context so it is automatically destroyed |
| 444 | registerUnsharedGlObject(std::move(frameBuffer)); |
| 445 | |
| 446 | #ifndef SFML_OPENGL_ES |
| 447 | |
| 448 | if (m_multisample) |
| 449 | { |
| 450 | // Create the multisample framebuffer object |
| 451 | auto multisampleFrameBuffer = std::make_shared<FrameBufferObject>(); |
| 452 | |
| 453 | if (!multisampleFrameBuffer->object) |
| 454 | { |
nothing calls this directly
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