Setup the SFML window Vulkan rendering surface
| 529 | |
| 530 | // Setup the SFML window Vulkan rendering surface |
| 531 | void setupSurface() |
| 532 | { |
| 533 | if (!window.createVulkanSurface(instance, surface)) |
| 534 | vulkanAvailable = false; |
| 535 | } |
| 536 | |
| 537 | // Select a GPU to use and query its capabilities |
| 538 | void setupPhysicalDevice() |
nothing calls this directly
no test coverage detected