Load vertex and fragment shader modules
| 901 | |
| 902 | // Load vertex and fragment shader modules |
| 903 | void setupShaders() |
| 904 | { |
| 905 | VkShaderModuleCreateInfo shaderModuleCreateInfo = VkShaderModuleCreateInfo(); |
| 906 | shaderModuleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; |
| 907 | |
| 908 | // Use the vertex shader SPIR-V code to create a vertex shader module |
| 909 | { |
| 910 | sf::FileInputStream file; |
| 911 | if (!file.open("resources/shader.vert.spv")) |
| 912 | { |
| 913 | vulkanAvailable = false; |
| 914 | return; |
| 915 | } |
| 916 | |
| 917 | const auto fileSize = file.getSize().value(); |
| 918 | std::vector<std::uint32_t> buffer(fileSize / sizeof(std::uint32_t)); |
| 919 | |
| 920 | if (file.read(buffer.data(), fileSize) != file.getSize()) |
| 921 | { |
| 922 | vulkanAvailable = false; |
| 923 | return; |
| 924 | } |
| 925 | |
| 926 | shaderModuleCreateInfo.codeSize = buffer.size() * sizeof(std::uint32_t); |
| 927 | shaderModuleCreateInfo.pCode = buffer.data(); |
| 928 | |
| 929 | if (vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &vertexShaderModule) != VK_SUCCESS) |
| 930 | { |
| 931 | vulkanAvailable = false; |
| 932 | return; |
| 933 | } |
| 934 | } |
| 935 | |
| 936 | // Use the fragment shader SPIR-V code to create a fragment shader module |
| 937 | { |
| 938 | sf::FileInputStream file; |
| 939 | if (!file.open("resources/shader.frag.spv")) |
| 940 | { |
| 941 | vulkanAvailable = false; |
| 942 | return; |
| 943 | } |
| 944 | |
| 945 | const auto fileSize = file.getSize().value(); |
| 946 | std::vector<std::uint32_t> buffer(fileSize / sizeof(std::uint32_t)); |
| 947 | |
| 948 | if (file.read(buffer.data(), fileSize) != file.getSize()) |
| 949 | { |
| 950 | vulkanAvailable = false; |
| 951 | return; |
| 952 | } |
| 953 | |
| 954 | shaderModuleCreateInfo.codeSize = buffer.size() * sizeof(std::uint32_t); |
| 955 | shaderModuleCreateInfo.pCode = buffer.data(); |
| 956 | |
| 957 | if (vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &fragmentShaderModule) != VK_SUCCESS) |
| 958 | { |
| 959 | vulkanAvailable = false; |
| 960 | return; |
nothing calls this directly
no test coverage detected