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/
github.com/SFML/SFML
/ update
Method
update
examples/sound_effects/SoundEffects.cpp:53–56 ·
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Source
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51
}
52
53
void update(float time, float x, float y)
54
{
55
onUpdate(time, x, y);
56
}
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void draw(sf::RenderTarget& target, sf::RenderStates states) const override
59
{
Callers
1
main
Function · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected