| 858 | struct Echo : Processing |
| 859 | { |
| 860 | Echo() : Processing("Echo") |
| 861 | { |
| 862 | auto& music = getMusic(); |
| 863 | |
| 864 | static constexpr auto delay = 0.2f; |
| 865 | static constexpr auto decay = 0.75f; |
| 866 | static constexpr auto wet = 0.8f; |
| 867 | static constexpr auto dry = 1.f; |
| 868 | |
| 869 | const auto sampleRate = sf::PlaybackDevice::getDeviceSampleRate().value_or(44100); |
| 870 | const auto delayInFrames = static_cast<unsigned int>(static_cast<float>(sampleRate) * delay); |
| 871 | |
| 872 | // We use a mutable lambda to tie the lifetime of the state to the lambda itself |
| 873 | // This is necessary since the Echo object will be destroyed before the Music object |
| 874 | // While the Music object exists, it is possible that the audio engine will try to call |
| 875 | // this lambda hence we need to always have a usable state until the Music and the |
| 876 | // associated lambda are destroyed |
| 877 | music.setEffectProcessor( |
| 878 | [delayInFrames, |
| 879 | enabled = getEnabled(), |
| 880 | buffer = std::vector<float>(), |
| 881 | cursor = 0u](const float* inputFrames, |
| 882 | unsigned int& inputFrameCount, |
| 883 | float* outputFrames, |
| 884 | unsigned int& outputFrameCount, |
| 885 | unsigned int frameChannelCount) mutable |
| 886 | { |
| 887 | // IMPORTANT: The channel count of the audio engine currently sourcing data from this sound |
| 888 | // will always be provided in frameChannelCount, this can be different from the channel count |
| 889 | // of the audio source so make sure to size your buffers according to the engine and not the source |
| 890 | // Ensure we have enough space to store the delayed frames for all of the audio engine's channels |
| 891 | if (buffer.size() < delayInFrames * frameChannelCount) |
| 892 | buffer.resize(delayInFrames * frameChannelCount - buffer.size(), 0.f); |
| 893 | |
| 894 | for (auto frame = 0u; frame < outputFrameCount; ++frame) |
| 895 | { |
| 896 | for (auto channel = 0u; channel < frameChannelCount; ++channel) |
| 897 | { |
| 898 | const auto input = inputFrames ? inputFrames[channel] : 0.f; // Read silence if no input data available |
| 899 | const auto bufferIndex = (cursor * frameChannelCount) + channel; |
| 900 | buffer[bufferIndex] = (buffer[bufferIndex] * decay) + (input * dry); |
| 901 | outputFrames[channel] = *enabled ? buffer[bufferIndex] * wet : input; |
| 902 | } |
| 903 | |
| 904 | cursor = (cursor + 1) % delayInFrames; |
| 905 | |
| 906 | inputFrames += (inputFrames ? frameChannelCount : 0u); |
| 907 | outputFrames += frameChannelCount; |
| 908 | } |
| 909 | |
| 910 | // We processed data 1:1 |
| 911 | inputFrameCount = outputFrameCount; |
| 912 | }); |
| 913 | } |
| 914 | }; |
| 915 | |
| 916 |
nothing calls this directly
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