| 66 | { |
| 67 | public: |
| 68 | void update(float time, float x, float y) override |
| 69 | { |
| 70 | m_shader.setUniform("wave_phase", time); |
| 71 | m_shader.setUniform("wave_amplitude", sf::Vector2f(x * 40, y * 40)); |
| 72 | m_shader.setUniform("blur_radius", (x + y) * 0.008f); |
| 73 | } |
| 74 | |
| 75 | void draw(sf::RenderTarget& target, sf::RenderStates states) const override |
| 76 | { |
nothing calls this directly
no test coverage detected