| 117 | { |
| 118 | public: |
| 119 | void update(float time, float x, float y) override |
| 120 | { |
| 121 | const float radius = 200 + std::cos(time) * 150; |
| 122 | |
| 123 | m_shader.setUniform("storm_position", sf::Vector2f(x * 800, y * 600)); |
| 124 | m_shader.setUniform("storm_inner_radius", radius / 3); |
| 125 | m_shader.setUniform("storm_total_radius", radius); |
| 126 | m_shader.setUniform("blink_alpha", 0.5f + std::cos(time * 3) * 0.25f); |
| 127 | } |
| 128 | |
| 129 | void draw(sf::RenderTarget& target, sf::RenderStates states) const override |
| 130 | { |
nothing calls this directly
no test coverage detected