| 36 | { |
| 37 | public: |
| 38 | explicit Pixelate(sf::Texture&& texture, sf::Shader&& shader) : |
| 39 | m_texture(std::move(texture)), |
| 40 | m_shader(std::move(shader)) |
| 41 | { |
| 42 | m_shader.setUniform("texture", sf::Shader::CurrentTexture); |
| 43 | } |
| 44 | |
| 45 | void update(float /* time */, float x, float y) override |
| 46 | { |
nothing calls this directly
no test coverage detected