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Method Pixelate

examples/shader/Shader.cpp:38–43  ·  view source on GitHub ↗

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36{
37public:
38 explicit Pixelate(sf::Texture&& texture, sf::Shader&& shader) :
39 m_texture(std::move(texture)),
40 m_shader(std::move(shader))
41 {
42 m_shader.setUniform("texture", sf::Shader::CurrentTexture);
43 }
44
45 void update(float /* time */, float x, float y) override
46 {

Callers

nothing calls this directly

Calls 1

setUniformMethod · 0.80

Tested by

no test coverage detected