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Function processWorkItem

examples/island/Island.cpp:264–329  ·  view source on GitHub ↗

/////////////////////////////////////////////////////// Process a terrain generation work item. Use the vector of vertices as scratch memory and upload the data to the vertex buffer when done. ///////////////////////////////////////////////////////

Source from the content-addressed store, hash-verified

262///
263////////////////////////////////////////////////////////////
264void processWorkItem(std::vector<sf::Vertex>& vertices, const WorkItem& workItem)
265{
266 const unsigned int rowStart = rowBlockSize * workItem.index;
267
268 if (rowStart >= resolution.y)
269 return;
270
271 const unsigned int rowEnd = std::min(rowStart + rowBlockSize, resolution.y);
272 const unsigned int rowCount = rowEnd - rowStart;
273
274 for (unsigned int y = rowStart; y < rowEnd; ++y)
275 {
276 for (unsigned int x = 0; x < resolution.x; ++x)
277 {
278 const unsigned int arrayIndexBase = ((y - rowStart) * resolution.x + x) * 6;
279
280 // Top left corner (first triangle)
281 if (x > 0)
282 {
283 vertices[arrayIndexBase + 0] = vertices[arrayIndexBase - 6 + 5];
284 }
285 else if (y > rowStart)
286 {
287 vertices[arrayIndexBase + 0] = vertices[arrayIndexBase - resolution.x * 6 + 1];
288 }
289 else
290 {
291 vertices[arrayIndexBase + 0] = computeVertex({x, y});
292 }
293
294 // Bottom left corner (first triangle)
295 if (x > 0)
296 {
297 vertices[arrayIndexBase + 1] = vertices[arrayIndexBase - 6 + 2];
298 }
299 else
300 {
301 vertices[arrayIndexBase + 1] = computeVertex({x, y + 1});
302 }
303
304 // Bottom right corner (first triangle)
305 vertices[arrayIndexBase + 2] = computeVertex({x + 1, y + 1});
306
307 // Top left corner (second triangle)
308 vertices[arrayIndexBase + 3] = vertices[arrayIndexBase + 0];
309
310 // Bottom right corner (second triangle)
311 vertices[arrayIndexBase + 4] = vertices[arrayIndexBase + 2];
312
313 // Top right corner (second triangle)
314 if (y > rowStart)
315 {
316 vertices[arrayIndexBase + 5] = vertices[arrayIndexBase - resolution.x * 6 + 2];
317 }
318 else
319 {
320 vertices[arrayIndexBase + 5] = computeVertex({x + 1, y});
321 }

Callers 1

threadFunctionFunction · 0.85

Calls 1

computeVertexFunction · 0.85

Tested by

no test coverage detected