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Functions
1,384 in github.com/SFML/SFML-Game-Development-Book
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Functions
1,384
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Types & classes
445
Method
buildScene
08_Graphics/Source/World.cpp:193
Method
buildScene
09_Audio/Source/World.cpp:207
Method
buildScene
05_States/Source/World.cpp:61
Method
buildScene
03_World/Source/World.cpp:58
Method
buildScene
06_Menus/Source/World.cpp:61
Method
buildScene
07_Gameplay/Source/World.cpp:185
Method
buildScene
10_Network/Source/World.cpp:307
Method
changeTexture
08_Graphics/Source/Button.cpp:100
Method
changeTexture
09_Audio/Source/Button.cpp:105
Method
changeTexture
10_Network/Source/Button.cpp:105
Method
checkNodeCollision
08_Graphics/Source/SceneNode.cpp:132
Method
checkNodeCollision
09_Audio/Source/SceneNode.cpp:132
Method
checkNodeCollision
07_Gameplay/Source/SceneNode.cpp:132
Method
checkNodeCollision
10_Network/Source/SceneNode.cpp:132
Method
checkPickupDrop
08_Graphics/Source/Aircraft.cpp:201
Method
checkPickupDrop
09_Audio/Source/Aircraft.cpp:229
Method
checkPickupDrop
07_Gameplay/Source/Aircraft.cpp:185
Method
checkPickupDrop
10_Network/Source/Aircraft.cpp:272
Method
checkProjectileLaunch
08_Graphics/Source/Aircraft.cpp:209
Method
checkProjectileLaunch
09_Audio/Source/Aircraft.cpp:237
Method
checkProjectileLaunch
07_Gameplay/Source/Aircraft.cpp:191
Method
checkProjectileLaunch
10_Network/Source/Aircraft.cpp:282
Method
collectMissiles
08_Graphics/Source/Aircraft.cpp:156
Method
collectMissiles
09_Audio/Source/Aircraft.cpp:169
Method
collectMissiles
07_Gameplay/Source/Aircraft.cpp:140
Method
collectMissiles
10_Network/Source/Aircraft.cpp:202
Method
computeVertices
08_Graphics/Source/ParticleNode.cpp:85
Method
computeVertices
09_Audio/Source/ParticleNode.cpp:85
Method
computeVertices
10_Network/Source/ParticleNode.cpp:85
Method
createBullets
08_Graphics/Source/Aircraft.cpp:238
Method
createBullets
09_Audio/Source/Aircraft.cpp:270
Method
createBullets
07_Gameplay/Source/Aircraft.cpp:220
Method
createBullets
10_Network/Source/Aircraft.cpp:315
Method
createPickup
08_Graphics/Source/Aircraft.cpp:274
Method
createPickup
09_Audio/Source/Aircraft.cpp:306
Method
createPickup
07_Gameplay/Source/Aircraft.cpp:256
Method
createPickup
10_Network/Source/Aircraft.cpp:351
Method
createProjectile
08_Graphics/Source/Aircraft.cpp:261
Method
createProjectile
09_Audio/Source/Aircraft.cpp:293
Method
createProjectile
07_Gameplay/Source/Aircraft.cpp:243
Method
createProjectile
10_Network/Source/Aircraft.cpp:338
Method
createState
08_Graphics/Source/StateStack.cpp:66
Method
createState
09_Audio/Source/StateStack.cpp:66
Method
createState
05_States/Source/StateStack.cpp:66
Method
createState
06_Menus/Source/StateStack.cpp:66
Method
createState
07_Gameplay/Source/StateStack.cpp:66
Method
createState
10_Network/Source/StateStack.cpp:66
Method
deactivate
08_Graphics/Source/Component.cpp:41
Method
deactivate
09_Audio/Source/Component.cpp:41
Method
deactivate
06_Menus/Source/Component.cpp:41
Method
deactivate
07_Gameplay/Source/Component.cpp:41
Method
deactivate
10_Network/Source/Component.cpp:41
Function
derivedAction
04_Input/Include/Book/Command.hpp:23
Function
derivedAction
08_Graphics/Include/Book/Command.hpp:25
Function
derivedAction
09_Audio/Include/Book/Command.hpp:25
Function
derivedAction
05_States/Include/Book/Command.hpp:23
Function
derivedAction
06_Menus/Include/Book/Command.hpp:23
Function
derivedAction
07_Gameplay/Include/Book/Command.hpp:25
Function
derivedAction
10_Network/Include/Book/Command.hpp:25
Method
deselect
08_Graphics/Source/Component.cpp:26
Method
deselect
09_Audio/Source/Component.cpp:26
Method
deselect
06_Menus/Source/Component.cpp:26
Method
deselect
07_Gameplay/Source/Component.cpp:26
Method
deselect
10_Network/Source/Component.cpp:26
Method
destroyEntitiesOutsideView
08_Graphics/Source/World.cpp:305
Method
destroyEntitiesOutsideView
09_Audio/Source/World.cpp:323
Method
destroyEntitiesOutsideView
07_Gameplay/Source/World.cpp:262
Method
destroyEntitiesOutsideView
10_Network/Source/World.cpp:434
Method
detachChild
04_Input/Source/SceneNode.cpp:21
Method
detachChild
08_Graphics/Source/SceneNode.cpp:27
Method
detachChild
09_Audio/Source/SceneNode.cpp:27
Method
detachChild
05_States/Source/SceneNode.cpp:21
Method
detachChild
03_World/Source/SceneNode.cpp:20
Method
detachChild
06_Menus/Source/SceneNode.cpp:21
Method
detachChild
07_Gameplay/Source/SceneNode.cpp:27
Method
detachChild
10_Network/Source/SceneNode.cpp:27
Method
disableAllRealtimeActions
10_Network/Source/MultiplayerGameState.cpp:247
Method
disableAllRealtimeActions
10_Network/Source/Player.cpp:130
Method
downsample
08_Graphics/Source/BloomEffect.cpp:82
Method
downsample
09_Audio/Source/BloomEffect.cpp:82
Method
downsample
10_Network/Source/BloomEffect.cpp:82
Method
draw
08_Graphics/Source/Button.cpp:93
Method
draw
08_Graphics/Source/PauseState.cpp:47
Method
draw
08_Graphics/Source/StateStack.cpp:27
Method
draw
08_Graphics/Source/GameOverState.cpp:30
Method
draw
08_Graphics/Source/Animation.cpp:142
Method
draw
08_Graphics/Source/SettingsState.cpp:32
Method
draw
08_Graphics/Source/MenuState.cpp:47
Method
draw
08_Graphics/Source/Container.cpp:56
Method
draw
08_Graphics/Source/TitleState.cpp:22
Method
draw
08_Graphics/Source/World.cpp:65
Method
draw
08_Graphics/Source/GameState.cpp:12
Method
draw
09_Audio/Source/Button.cpp:98
Method
draw
09_Audio/Source/PauseState.cpp:55
Method
draw
09_Audio/Source/StateStack.cpp:27
Method
draw
09_Audio/Source/GameOverState.cpp:30
Method
draw
09_Audio/Source/Animation.cpp:142
Method
draw
09_Audio/Source/SettingsState.cpp:32
Method
draw
09_Audio/Source/MenuState.cpp:51
Method
draw
09_Audio/Source/Container.cpp:56
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