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Functions
1,384 in github.com/SFML/SFML-Game-Development-Book
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Functions
1,384
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Types & classes
445
Method
handleEvent
09_Audio/Source/GameState.cpp:44
Method
handleEvent
05_States/Source/PauseState.cpp:50
Method
handleEvent
05_States/Source/StateStack.cpp:34
Method
handleEvent
05_States/Source/MenuState.cpp:54
Method
handleEvent
05_States/Source/LoadingState.cpp:60
Method
handleEvent
05_States/Source/TitleState.cpp:44
Method
handleEvent
05_States/Source/GameState.cpp:26
Method
handleEvent
06_Menus/Source/Button.cpp:92
Method
handleEvent
06_Menus/Source/PauseState.cpp:66
Method
handleEvent
06_Menus/Source/StateStack.cpp:34
Method
handleEvent
06_Menus/Source/SettingsState.cpp:43
Method
handleEvent
06_Menus/Source/MenuState.cpp:62
Method
handleEvent
06_Menus/Source/Container.cpp:31
Method
handleEvent
06_Menus/Source/TitleState.cpp:44
Method
handleEvent
06_Menus/Source/Player.cpp:43
Method
handleEvent
06_Menus/Source/GameState.cpp:26
Method
handleEvent
07_Gameplay/Source/Button.cpp:92
Method
handleEvent
07_Gameplay/Source/PauseState.cpp:66
Method
handleEvent
07_Gameplay/Source/StateStack.cpp:34
Method
handleEvent
07_Gameplay/Source/GameOverState.cpp:56
Method
handleEvent
07_Gameplay/Source/SettingsState.cpp:45
Method
handleEvent
07_Gameplay/Source/MenuState.cpp:62
Method
handleEvent
07_Gameplay/Source/Container.cpp:31
Method
handleEvent
07_Gameplay/Source/TitleState.cpp:44
Method
handleEvent
07_Gameplay/Source/Player.cpp:47
Method
handleEvent
07_Gameplay/Source/GameState.cpp:38
Method
handleEvent
10_Network/Source/MultiplayerGameState.cpp:255
Method
handleEvent
10_Network/Source/Button.cpp:94
Method
handleEvent
10_Network/Source/PauseState.cpp:75
Method
handleEvent
10_Network/Source/StateStack.cpp:34
Method
handleEvent
10_Network/Source/GameOverState.cpp:52
Method
handleEvent
10_Network/Source/SettingsState.cpp:48
Method
handleEvent
10_Network/Source/MenuState.cpp:86
Method
handleEvent
10_Network/Source/Container.cpp:31
Method
handleEvent
10_Network/Source/TitleState.cpp:44
Method
handleEvent
10_Network/Source/Player.cpp:81
Method
handleEvent
10_Network/Source/GameState.cpp:45
Method
handleIncomingConnections
10_Network/Source/GameServer.cpp:371
Method
handleIncomingPacket
10_Network/Source/GameServer.cpp:250
Method
handleIncomingPackets
10_Network/Source/GameServer.cpp:219
Method
handlePacket
10_Network/Source/MultiplayerGameState.cpp:316
Method
handlePlayerInput
01_Intro/Source/Game.cpp:117
Method
handlePlayerInput
03_World/Source/Game.cpp:98
Method
hasSelection
08_Graphics/Source/Container.cpp:64
Method
hasSelection
09_Audio/Source/Container.cpp:64
Method
hasSelection
06_Menus/Source/Container.cpp:64
Method
hasSelection
07_Gameplay/Source/Container.cpp:64
Method
hasSelection
10_Network/Source/Container.cpp:64
Method
increaseFireRate
08_Graphics/Source/Aircraft.cpp:144
Method
increaseFireRate
09_Audio/Source/Aircraft.cpp:157
Method
increaseFireRate
07_Gameplay/Source/Aircraft.cpp:128
Method
increaseFireRate
10_Network/Source/Aircraft.cpp:190
Method
increaseSpread
08_Graphics/Source/Aircraft.cpp:150
Method
increaseSpread
09_Audio/Source/Aircraft.cpp:163
Method
increaseSpread
07_Gameplay/Source/Aircraft.cpp:134
Method
increaseSpread
10_Network/Source/Aircraft.cpp:196
Method
informWorldState
Tell the newly connected peer about how the world is currently
10_Network/Source/GameServer.cpp:444
Method
initializeActions
04_Input/Source/Player.cpp:90
Method
initializeActions
08_Graphics/Source/Player.cpp:105
Method
initializeActions
09_Audio/Source/Player.cpp:105
Method
initializeActions
05_States/Source/Player.cpp:90
Method
initializeActions
06_Menus/Source/Player.cpp:91
Method
initializeActions
07_Gameplay/Source/Player.cpp:105
Method
initializeActions
10_Network/Source/Player.cpp:188
Method
isAllied
08_Graphics/Source/Aircraft.cpp:134
Method
isAllied
09_Audio/Source/Aircraft.cpp:147
Method
isAllied
07_Gameplay/Source/Aircraft.cpp:118
Method
isAllied
10_Network/Source/Aircraft.cpp:180
Method
isEmpty
08_Graphics/Source/CommandQueue.cpp:17
Method
isEmpty
09_Audio/Source/CommandQueue.cpp:17
Method
isEmpty
05_States/Source/CommandQueue.cpp:17
Method
isEmpty
06_Menus/Source/CommandQueue.cpp:17
Method
isEmpty
07_Gameplay/Source/CommandQueue.cpp:17
Method
isEmpty
10_Network/Source/CommandQueue.cpp:17
Method
isLocal
10_Network/Source/Player.cpp:124
Method
isMarkedForRemoval
08_Graphics/Source/SceneNode.cpp:156
Method
isMarkedForRemoval
09_Audio/Source/SceneNode.cpp:156
Method
isMarkedForRemoval
07_Gameplay/Source/SceneNode.cpp:156
Method
isMarkedForRemoval
10_Network/Source/Aircraft.cpp:169
Method
isMarkedForRemoval
10_Network/Source/SceneNode.cpp:156
Method
isRealtimeAction
04_Input/Source/Player.cpp:100
Method
isRealtimeAction
08_Graphics/Source/Player.cpp:115
Method
isRealtimeAction
09_Audio/Source/Player.cpp:115
Method
isRealtimeAction
05_States/Source/Player.cpp:100
Method
isRealtimeAction
06_Menus/Source/Player.cpp:101
Method
isRealtimeAction
07_Gameplay/Source/Player.cpp:115
Method
isRepeating
08_Graphics/Source/Animation.cpp:74
Method
isRepeating
09_Audio/Source/Animation.cpp:74
Method
isRepeating
10_Network/Source/Animation.cpp:74
Method
isSelectable
08_Graphics/Source/Label.cpp:16
Method
isSelectable
08_Graphics/Source/Button.cpp:40
Method
isSelectable
09_Audio/Source/Label.cpp:16
Method
isSelectable
09_Audio/Source/Button.cpp:43
Method
isSelectable
06_Menus/Source/Label.cpp:16
Method
isSelectable
06_Menus/Source/Button.cpp:43
Method
isSelectable
07_Gameplay/Source/Label.cpp:16
Method
isSelectable
07_Gameplay/Source/Button.cpp:43
Method
isSelectable
10_Network/Source/Label.cpp:16
Method
isSelectable
10_Network/Source/Button.cpp:43
Method
isSelected
08_Graphics/Source/Component.cpp:16
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