managing input of keyboard to control snake
| 94 | } |
| 95 | // managing input of keyboard to control snake |
| 96 | void Input() { |
| 97 | if (_kbhit()) |
| 98 | { |
| 99 | switch (_getch()) |
| 100 | { |
| 101 | case 'a': |
| 102 | dir = LEFT; |
| 103 | break; |
| 104 | case 'd': |
| 105 | dir = RIGHT; |
| 106 | break; |
| 107 | case 'w': |
| 108 | dir = UP; |
| 109 | break; |
| 110 | case 's': |
| 111 | dir = DOWN; |
| 112 | break; |
| 113 | case 'x': |
| 114 | game = false; |
| 115 | break; |
| 116 | case 'r': |
| 117 | dir = STOP; |
| 118 | welcome(); |
| 119 | default: |
| 120 | break; |
| 121 | } |
| 122 | |
| 123 | } |
| 124 | } |
| 125 | // logic how snake should grow in size and when game stops |
| 126 | void Logic() { |
| 127 |