共享的帧缓冲区,用于主线程渲染 DoubleBuffer 存放两路画面:[Left Buffer, Right Buffer]
| 24 | // 共享的帧缓冲区,用于主线程渲染 |
| 25 | // DoubleBuffer 存放两路画面:[Left Buffer, Right Buffer] |
| 26 | struct SharedBuffer { |
| 27 | left: Vec<u32>, |
| 28 | right: Vec<u32>, |
| 29 | updated_left: bool, |
| 30 | updated_right: bool, |
| 31 | } |
| 32 | |
| 33 | #[cfg(target_os = "linux")] |
| 34 | #[tokio::main] |
nothing calls this directly
no outgoing calls
no test coverage detected