(
&mut self,
pipeline_cache: vk::PipelineCache,
shader_set: Vec<(VertexShaderEntryPoint, FragmentShaderEntryPoint)>,
)
| 838 | } |
| 839 | |
| 840 | pub fn build_pipelines( |
| 841 | &mut self, |
| 842 | pipeline_cache: vk::PipelineCache, |
| 843 | shader_set: Vec<(VertexShaderEntryPoint, FragmentShaderEntryPoint)>, |
| 844 | ) { |
| 845 | self.shader_set = shader_set; |
| 846 | self.rebuild_pipelines(pipeline_cache); |
| 847 | } |
| 848 | |
| 849 | /// Add a shader module to the hash map of shader modules. returns a handle to the module, and the |
| 850 | /// old shader module if there was one with the same name already. Does not rebuild pipelines |
no test coverage detected