(pixel: &mut RGBA, v: Vec3<f32>)
| 56 | } |
| 57 | |
| 58 | fn put(pixel: &mut RGBA, v: Vec3<f32>) { |
| 59 | pixel.r = v.x as u8; |
| 60 | pixel.g = v.y as u8; |
| 61 | pixel.b = v.z as u8; |
| 62 | } |
| 63 | |
| 64 | fn get(mut x: isize, mut y: isize, src: &[RGBA], wi: isize, hi: isize) -> Vec3<f32> { |
| 65 | if x < 0 { |