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hub / github.com/RozDavid/UnScene3D / dot

Method dot

utils/cpp_utils/include/vec3.h:155–157  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

153 }
154
155 static inline T dot(const vec3 &l, const vec3 &r) {
156 return (l.array[0] * r.array[0] + l.array[1] * r.array[1] + l.array[2] * r.array[2]);
157 }
158
159 static inline vec3 cross(const vec3 &l, const vec3 &r) {
160 return (l ^ r);

Callers 11

backprojectMethod · 0.80
poly_areaFunction · 0.80
is_clockwiseFunction · 0.80
get_3d_boxFunction · 0.80
rotate_point_cloudFunction · 0.80
rotate_pc_along_yFunction · 0.80
write_lines_as_cylindersFunction · 0.80
evaluate_matchesMethod · 0.80
evaluate_matchesFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected