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hub / github.com/RozDavid/UnScene3D / cross

Function cross

utils/cpp_utils/include/segmentator.h:99–104  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

97
98
99vec3f cross(const vec3f& u, const vec3f& v) {
100 vec3f c = { u.y * v.z - u.z * v.y, u.z * v.x - u.x * v.z, u.x * v.y - u.y * v.x };
101 float n = sqrtf(c.x * c.x + c.y * c.y + c.z * c.z);
102 c.x /= n; c.y /= n; c.z /= n;
103 return c;
104}
105vec3f lerp(const vec3f& a, const vec3f& b, const float v) {
106 const float u = 1.0f - v;
107 return vec3f(v * b.x + u * a.x, v * b.y + u * a.y, v * b.z + u * a.z);

Callers 1

segment_meshFunction · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected