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Method setPose

src/planner/active_perception/src/perception_utils.cpp:77–95  ·  view source on GitHub ↗

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75}
76
77void PerceptionUtils::setPose(const Vector3d& pos, const double& yaw)
78{
79 pos_ = pos;
80 yaw_ = yaw;
81
82 // Transform the normals of camera FOV
83 Eigen::Matrix3d R_wb;
84 R_wb << cos(yaw_), -sin(yaw_), 0.0, sin(yaw_), cos(yaw_), 0.0, 0.0, 0.0, 1.0;
85 Vector3d pc = pos_;
86
87 Eigen::Matrix4d T_wb = Eigen::Matrix4d::Identity();
88 T_wb.block<3, 3>(0, 0) = R_wb;
89 T_wb.block<3, 1>(0, 3) = pc;
90 Eigen::Matrix4d T_wc = T_wb * T_bc_;
91 Eigen::Matrix3d R_wc = T_wc.block<3, 3>(0, 0);
92 // Vector3d t_wc = T_wc.block<3, 1>(0, 3);
93 normals_ = { n_top_, n_bottom_, n_left_, n_right_ };
94 for (auto& n : normals_) n = R_wc * n;
95}
96
97void PerceptionUtils::setPose_PY(const Vector3d& pos, const double& pitch, const double& yaw)
98{

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