| 28 | float getAmplitude() { return _amplitude; }; |
| 29 | void setPhase(float phase = 0.0) { _phase = phase; }; |
| 30 | float getPhase() { return _phase; }; |
| 31 | void setYShift(float yShift = 0.0) { _yShift = yShift; }; |
| 32 | float getYShift() { return _yShift; }; |
| 33 |