* Unload previous texture, then load texture from image data */
| 67 | * Unload previous texture, then load texture from image data |
| 68 | */ |
| 69 | void Load(const ::Image& image) { |
| 70 | Unload(); |
| 71 | TextureUnmanaged::Load(image); |
| 72 | } |
| 73 | |
| 74 | /** |
| 75 | * Unload previous texture, then load cubemap from image. |
nothing calls this directly
no outgoing calls
no test coverage detected