* Load shader from files and bind default locations. * * @see ::LoadShader */
| 31 | * @see ::LoadShader |
| 32 | */ |
| 33 | static ::Shader Load(const std::string& vsFileName, const std::string& fsFileName) { |
| 34 | return ::LoadShader(vsFileName.c_str(), fsFileName.c_str()); |
| 35 | } |
| 36 | static ::Shader Load(const char* vsFileName, const char* fsFileName) { |
| 37 | return ::LoadShader(vsFileName, fsFileName); |
| 38 | } |