* Unload previous render texture, then load a new one. */
| 50 | * Unload previous render texture, then load a new one. |
| 51 | */ |
| 52 | void Load(int width, int height) { |
| 53 | Unload(); |
| 54 | RenderTextureUnmanaged::Load(width, height); |
| 55 | } |
| 56 | }; |
| 57 | |
| 58 | using RenderTexture2D = RenderTexture; |
nothing calls this directly
no outgoing calls
no test coverage detected