* Check model animation skeleton match */
| 104 | * Check model animation skeleton match |
| 105 | */ |
| 106 | RLCPP_NODISCARD bool IsValid(const ::Model& model) const { return ::IsModelAnimationValid(model, *this); } |
| 107 | protected: |
| 108 | void set(const ::ModelAnimation& model) { |
| 109 | boneCount = model.boneCount; |
nothing calls this directly
no outgoing calls
no test coverage detected