* Generate sphere mesh (standard sphere) */
| 76 | * Generate sphere mesh (standard sphere) |
| 77 | */ |
| 78 | static ::Mesh Sphere(float radius, int rings, int slices) { return ::GenMeshSphere(radius, rings, slices); } |
| 79 | |
| 80 | /** |
| 81 | * Generate half-sphere mesh (no bottom cap) |
nothing calls this directly
no outgoing calls
no test coverage detected