* Default texture constructor. */
| 24 | * Default texture constructor. |
| 25 | */ |
| 26 | MeshUnmanaged() { |
| 27 | vertexCount = 0; |
| 28 | triangleCount = 0; |
| 29 | vertices = nullptr; |
| 30 | texcoords = nullptr; |
| 31 | texcoords2 = nullptr; |
| 32 | normals = nullptr; |
| 33 | tangents = nullptr; |
| 34 | colors = nullptr; |
| 35 | indices = nullptr; |
| 36 | animVertices = nullptr; |
| 37 | animNormals = nullptr; |
| 38 | boneIndices = nullptr; |
| 39 | boneWeights = nullptr; |
| 40 | boneCount = 0; |
| 41 | vaoId = 0; |
| 42 | vboId = nullptr; |
| 43 | } |
| 44 | |
| 45 | MeshUnmanaged(const ::Mesh& mesh) { set(mesh); } |
| 46 |
nothing calls this directly
no outgoing calls
no test coverage detected