| 124 | static Matrix Translate(float x, float y, float z) { return ::MatrixTranslate(x, y, z); } |
| 125 | |
| 126 | static Matrix Rotate(Vector3 axis, float angle) { return ::MatrixRotate(axis, angle); } |
| 127 | |
| 128 | static Matrix RotateXYZ(Vector3 angle) { return ::MatrixRotateXYZ(angle); } |
| 129 |