| 16 | } |
| 17 | |
| 18 | void Player::Update() { |
| 19 | if (IsKeyDown(KEY_UP)) { |
| 20 | position.y -= speed; |
| 21 | } |
| 22 | if (IsKeyDown(KEY_DOWN)) { |
| 23 | position.y += speed; |
| 24 | } |
| 25 | if (IsKeyDown(KEY_RIGHT)) { |
| 26 | position.x += speed; |
| 27 | } |
| 28 | if (IsKeyDown(KEY_LEFT)) { |
| 29 | position.x -= speed; |
| 30 | } |
| 31 | } |