* Get the Euler angles equivalent to quaternion * NOTE: Angles are returned in radians */
| 262 | * NOTE: Angles are returned in radians |
| 263 | */ |
| 264 | RLCPP_NODISCARD ::Vector3 ToEuler() const { |
| 265 | return ::QuaternionToEuler(*this); |
| 266 | } |
| 267 | |
| 268 | /** |
| 269 | * Transform quaternion given transformation matrix |
nothing calls this directly
no outgoing calls
no test coverage detected