* Get the rotation angle and axis for this quaternion */
| 246 | * Get the rotation angle and axis for this quaternion |
| 247 | */ |
| 248 | void ToAxisAngle(::Vector3* outAxis, float* outAngle) const { |
| 249 | ::QuaternionToAxisAngle(*this, outAxis, outAngle); |
| 250 | } |
| 251 | |
| 252 | /** |
| 253 | * Get the quaternion equivalent to Euler angles |
nothing calls this directly
no outgoing calls
no test coverage detected