* Calculate quaternion based on the rotation from one vector to another */
| 217 | * Calculate quaternion based on the rotation from one vector to another |
| 218 | */ |
| 219 | static RLCPP_NODISCARD Quaternion FromVector3ToVector3(const ::Vector3& from, const ::Vector3& to) { |
| 220 | return ::QuaternionFromVector3ToVector3(from, to); |
| 221 | } |
| 222 | |
| 223 | /** |
| 224 | * Get a quaternion for a given rotation matrix |
nothing calls this directly
no outgoing calls
no test coverage detected