* Get the quaternion equivalent to Euler angles * NOTE: Rotation order is ZYX */
| 254 | * NOTE: Rotation order is ZYX |
| 255 | */ |
| 256 | static RLCPP_NODISCARD Quaternion FromEuler(const float pitch, const float yaw, const float roll) { |
| 257 | return ::QuaternionFromEuler(pitch, yaw, roll); |
| 258 | } |
| 259 | |
| 260 | /** |
| 261 | * Get the Euler angles equivalent to quaternion |
nothing calls this directly
no outgoing calls
no test coverage detected