* Get rotation quaternion for an angle and axis * NOTE: Angle must be provided in radians */
| 239 | * NOTE: Angle must be provided in radians |
| 240 | */ |
| 241 | static RLCPP_NODISCARD Quaternion FromAxisAngle(const ::Vector3& axis, const float angle) { |
| 242 | return ::QuaternionFromAxisAngle(axis, angle); |
| 243 | } |
| 244 | |
| 245 | /** |
| 246 | * Get the rotation angle and axis for this quaternion |
nothing calls this directly
no outgoing calls
no test coverage detected