Send light properties to shader NOTE: Light shader locations should be available
| 148 | // Send light properties to shader |
| 149 | // NOTE: Light shader locations should be available |
| 150 | void UpdateLightValues(Shader shader, Light light) |
| 151 | { |
| 152 | // Send to shader light enabled state and type |
| 153 | SetShaderValue(shader, light.enabledLoc, &light.enabled, SHADER_UNIFORM_INT); |
| 154 | SetShaderValue(shader, light.typeLoc, &light.type, SHADER_UNIFORM_INT); |
| 155 | |
| 156 | // Send to shader light position values |
| 157 | float position[3] = { light.position.x, light.position.y, light.position.z }; |
| 158 | SetShaderValue(shader, light.positionLoc, position, SHADER_UNIFORM_VEC3); |
| 159 | |
| 160 | // Send to shader light target position values |
| 161 | float target[3] = { light.target.x, light.target.y, light.target.z }; |
| 162 | SetShaderValue(shader, light.targetLoc, target, SHADER_UNIFORM_VEC3); |
| 163 | |
| 164 | // Send to shader light color values |
| 165 | float color[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255, |
| 166 | (float)light.color.b/(float)255, (float)light.color.a/(float)255 }; |
| 167 | SetShaderValue(shader, light.colorLoc, color, SHADER_UNIFORM_VEC4); |
| 168 | } |
| 169 | |
| 170 | #endif // RLIGHTS_IMPLEMENTATION |
no outgoing calls
no test coverage detected