* Texture type * * The texture will be unloaded on object destruction. Use raylib::TextureUnmanaged if you're looking to not unload. * * @see raylib::TextureUnmanaged */
| 12 | * @see raylib::TextureUnmanaged |
| 13 | */ |
| 14 | class Texture : public TextureUnmanaged { |
| 15 | public: |
| 16 | using TextureUnmanaged::TextureUnmanaged; |
| 17 | |
| 18 | /** |
| 19 | * Explicitly forbid the copy constructor. |
| 20 | */ |
| 21 | Texture(const Texture&) = delete; |
| 22 | |
| 23 | /** |
| 24 | * Explicitly forbid copy assignment. |
| 25 | */ |
| 26 | Texture& operator=(const Texture&) = delete; |
| 27 | |
| 28 | /** |
| 29 | * Move constructor. |
| 30 | */ |
| 31 | Texture(Texture&& other) noexcept { |
| 32 | set(other); |
| 33 | |
| 34 | other.id = 0; |
| 35 | other.width = 0; |
| 36 | other.height = 0; |
| 37 | other.mipmaps = 0; |
| 38 | other.format = 0; |
| 39 | } |
| 40 | |
| 41 | /** |
| 42 | * On destruction, unload the Texture. |
| 43 | */ |
| 44 | ~Texture() { Unload(); } |
| 45 | |
| 46 | /** |
| 47 | * Move assignment. |
| 48 | */ |
| 49 | Texture& operator=(Texture&& other) noexcept { |
| 50 | if (this == &other) { |
| 51 | return *this; |
| 52 | } |
| 53 | |
| 54 | Unload(); |
| 55 | set(other); |
| 56 | |
| 57 | other.id = 0; |
| 58 | other.width = 0; |
| 59 | other.height = 0; |
| 60 | other.mipmaps = 0; |
| 61 | other.format = 0; |
| 62 | |
| 63 | return *this; |
| 64 | } |
| 65 | |
| 66 | /** |
| 67 | * Unload previous texture, then load texture from image data |
| 68 | */ |
| 69 | void Load(const ::Image& image) { |
| 70 | Unload(); |
| 71 | TextureUnmanaged::Load(image); |
nothing calls this directly
no outgoing calls
no test coverage detected