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hub / github.com/RobLoach/raylib-cpp / RenderTexture

Class RenderTexture

include/RenderTexture.hpp:15–56  ·  view source on GitHub ↗

* RenderTexture type, for texture rendering. * * The render texture will be unloaded on object destruction. Use raylib::RenderTextureUnmanaged * if you're looking to not unload. * * @see raylib::RenderTextureUnmanaged */

Source from the content-addressed store, hash-verified

13 * @see raylib::RenderTextureUnmanaged
14 */
15class RenderTexture : public RenderTextureUnmanaged {
16public:
17 using RenderTextureUnmanaged::RenderTextureUnmanaged;
18
19 RenderTexture(const RenderTexture&) = delete;
20 RenderTexture& operator=(const RenderTexture&) = delete;
21
22 RenderTexture(RenderTexture&& other) noexcept {
23 set(other);
24 other.id = 0;
25 other.texture = {};
26 other.depth = {};
27 }
28
29 RenderTexture& operator=(RenderTexture&& other) noexcept {
30 if (this == &other) {
31 return *this;
32 }
33 Unload();
34 set(other);
35 other.id = 0;
36 other.texture = {};
37 other.depth = {};
38 return *this;
39 }
40
41 RenderTexture& operator=(const ::RenderTexture& other) {
42 Unload();
43 set(other);
44 return *this;
45 }
46
47 ~RenderTexture() { Unload(); }
48
49 /**
50 * Unload previous render texture, then load a new one.
51 */
52 void Load(int width, int height) {
53 Unload();
54 RenderTextureUnmanaged::Load(width, height);
55 }
56};
57
58using RenderTexture2D = RenderTexture;
59

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

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