* Music stream type (audio file streaming from memory). * * The music stream will be unloaded on object destruction. Use raylib::MusicUnmanaged if you're looking to not unload. * * @see raylib::MusicUnmanaged */
| 12 | * @see raylib::MusicUnmanaged |
| 13 | */ |
| 14 | class Music : public MusicUnmanaged { |
| 15 | public: |
| 16 | using MusicUnmanaged::MusicUnmanaged; |
| 17 | |
| 18 | Music(const Music&) = delete; |
| 19 | Music& operator=(const Music&) = delete; |
| 20 | |
| 21 | Music(Music&& other) noexcept { |
| 22 | set(other); |
| 23 | other.stream = {}; |
| 24 | other.frameCount = 0; |
| 25 | other.looping = false; |
| 26 | other.ctxType = 0; |
| 27 | other.ctxData = nullptr; |
| 28 | } |
| 29 | |
| 30 | Music& operator=(Music&& other) noexcept { |
| 31 | if (this == &other) { |
| 32 | return *this; |
| 33 | } |
| 34 | Unload(); |
| 35 | set(other); |
| 36 | other.ctxType = 0; |
| 37 | other.ctxData = nullptr; |
| 38 | other.looping = false; |
| 39 | other.frameCount = 0; |
| 40 | other.stream = {}; |
| 41 | return *this; |
| 42 | } |
| 43 | |
| 44 | Music& operator=(const ::Music& music) { |
| 45 | Unload(); |
| 46 | set(music); |
| 47 | return *this; |
| 48 | } |
| 49 | |
| 50 | ~Music() { Unload(); } |
| 51 | |
| 52 | void Load(const std::string& fileName) { |
| 53 | Unload(); |
| 54 | MusicUnmanaged::Load(fileName); |
| 55 | } |
| 56 | |
| 57 | void Load(const std::string& fileType, unsigned char* data, int dataSize) { |
| 58 | Unload(); |
| 59 | MusicUnmanaged::Load(fileType, data, dataSize); |
| 60 | } |
| 61 | }; |
| 62 | } // namespace raylib |
| 63 | |
| 64 | using RMusic = raylib::Music; |
nothing calls this directly
no outgoing calls
no test coverage detected