| 15 | * Data stored in CPU memory (RAM) |
| 16 | */ |
| 17 | class Image : public ::Image { |
| 18 | public: |
| 19 | Image( |
| 20 | void* data = nullptr, |
| 21 | int width = 0, |
| 22 | int height = 0, |
| 23 | int mipmaps = 1, |
| 24 | int format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) |
| 25 | : ::Image{data, width, height, mipmaps, format} { |
| 26 | // Nothing. |
| 27 | } |
| 28 | |
| 29 | Image(const ::Image& image) : ::Image(image) { } |
| 30 | |
| 31 | /** |
| 32 | * Load an image from the given file. |
| 33 | * |
| 34 | * @throws raylib::RaylibException Thrown if the image failed to load from the file. |
| 35 | * |
| 36 | * @see Load() |
| 37 | */ |
| 38 | Image(const std::string& fileName) { Load(fileName); } |
| 39 | |
| 40 | /** |
| 41 | * Load a raw image from the given file, with the provided width, height, and formats. |
| 42 | * |
| 43 | * @throws raylib::RaylibException Thrown if the image failed to load from the file. |
| 44 | * |
| 45 | * @see LoadRaw() |
| 46 | */ |
| 47 | Image(const std::string& fileName, int width, int height, int format, int headerSize = 0) { |
| 48 | Load(fileName, width, height, format, headerSize); |
| 49 | } |
| 50 | |
| 51 | /** |
| 52 | * Load an animation image from the given file. |
| 53 | * |
| 54 | * @throws raylib::RaylibException Thrown if the image failed to load from the file. |
| 55 | * |
| 56 | * @see LoadAnim() |
| 57 | */ |
| 58 | Image(const std::string& fileName, int* frames) { Load(fileName, frames); } |
| 59 | |
| 60 | /** |
| 61 | * Load an image from the given file. |
| 62 | * |
| 63 | * @throws raylib::RaylibException Thrown if the image failed to load from the file. |
| 64 | */ |
| 65 | Image(const std::string& fileType, const unsigned char* fileData, int dataSize) { |
| 66 | Load(fileType, fileData, dataSize); |
| 67 | } |
| 68 | |
| 69 | /** |
| 70 | * Load an image from the given file. |
| 71 | * |
| 72 | * @throws raylib::RaylibException Thrown if the image failed to load from the file. |
| 73 | */ |
| 74 | Image(const ::Texture2D& texture) { Load(texture); } |