| 18 | #define MAX_BATCH_ELEMENTS 8192 |
| 19 | |
| 20 | class Bunny { |
| 21 | public: |
| 22 | Bunny() { |
| 23 | position = GetMousePosition(); |
| 24 | speed.x = static_cast<float>(GetRandomValue(-250, 250)) / 60.0f; |
| 25 | speed.y = static_cast<float>(GetRandomValue(-250, 250)) / 60.0f; |
| 26 | color = raylib::Color( |
| 27 | GetRandomValue(50, 240), |
| 28 | GetRandomValue(80, 240), |
| 29 | GetRandomValue(100, 240)); |
| 30 | } |
| 31 | |
| 32 | void Update(const raylib::Texture2D& texBunny) { |
| 33 | position.x += speed.x; |
| 34 | position.y += speed.y; |
| 35 | |
| 36 | if (((position.x + texBunny.width/2) > GetScreenWidth()) || |
| 37 | ((position.x + texBunny.width/2) < 0)) speed.x *= -1; |
| 38 | if (((position.y + texBunny.height/2) > GetScreenHeight()) || |
| 39 | ((position.y + texBunny.height/2 - 40) < 0)) speed.y *= -1; |
| 40 | } |
| 41 | |
| 42 | Vector2 position; |
| 43 | Vector2 speed; |
| 44 | Color color; |
| 45 | }; |
| 46 | |
| 47 | int main(void) |
| 48 | { |
nothing calls this directly
no outgoing calls
no test coverage detected