(blaster: &BlasterXG6, ui: &mut egui::Ui)
| 188 | } |
| 189 | |
| 190 | fn sbx_pane(blaster: &BlasterXG6, ui: &mut egui::Ui) { |
| 191 | ui.columns(2, |columns| { |
| 192 | // SBX Features |
| 193 | columns[0].with_layout(Layout::top_down_justified(Align::TOP), |ui| { |
| 194 | sbx_features(blaster, ui); |
| 195 | }); |
| 196 | // Equalizer Sliders |
| 197 | columns[1].with_layout(Layout::top_down_justified(Align::TOP), |ui| { |
| 198 | eq_features(blaster, ui); |
| 199 | }); |
| 200 | }); |
| 201 | } |
| 202 | |
| 203 | fn eq_features(blaster: &BlasterXG6, ui: &mut egui::Ui) { |
| 204 | let eq_bands: Vec<_> = FeatureId::EQ_ALL |
no test coverage detected