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README

Matrix screenshot

matrix (web-based green code rain, made with love)

News Update September 2022: this project was featured in Vice Motherboard, along with insight into the effect from Lilly Wachowski.

Quick Links

Variants

Typography

Concept - (t,i,x,y) => (1-(sin(x*7)-(y/15)+(t+2))%1)/3) - Educational version in Scratch

Contents

About

This project is a web implementation of the raining green code seen in the Matrix franchise. It's built right on top of the functional WebGL wrapper, REGL, with beta support for the upcoming graphics API WebGPU; its previous Three.js version is maintained in a separate branch.

This project runs right in the web browser; you can serve it with any HTTP/HTTPS server, with no additional setup. For example, on a Mac you can point a Terminal shell at a local copy of the project and run a simple HTTP server with Python: cd /path/to/the/project ; python3 -m http.server

Goals

There are four kinds of Matrix effects people call "digital rain": 1. The green symbols that "rain down" operators' screens endlessly 2. Scenes from within the simulation that depict green symbols streaking across everything 3. The films' opening title graphics, which dazzle viewers and then draw them into the world of the franchise 4. The "dialing" visualization at the opening of The Matrix and Resurrections

A motivated fan can attempt to portray any of these. However, this project focuses specifically on #1 and #3— an endless effect, visually stunning and mystifying, that feels right at home on any screen.

The following criteria guided the development process:

  • Get the right glyphs. Like the actual ones. By now everyone's heard how the Matrix glyphs are some treatment of katakana, but they also include a few characters from Susan Kare's Chicago typeface. The Matrix glyphs in this project come from the source: cleaned up vectors from an old SWF from the promotional site for an official Matrix product, archived back in 2007. That's how deep this rabbit hole goes, friends. (Please support the Internet Archive!)
  • Get the new glyphs. When Resurrections hit theaters in December 2021, it debuted an expanded glyph set with a daunting 135 symbols. Virtually all of them were recovered from the movie trailers for this project and uploaded before the film's release! ...But they were of relatively poor quality. Fortunately, in this age of 720p reference material and tie-in marketing, a decent sized sample of new glyphs were eventually reverse-engineered from a sparkly watch ad, and the rest were lovingly synthesized from frames of a behind-the-scenes VFX video.
  • Make it look sweet in 2D. The most versatile, recognizable and mesmerizing manifestation of the code rain is when it seems to pour right down your screen like rain on a windowpane. While depth effects are cool, they can obscure the details that make the difference between a goodtrix and a greatrix.
  • Make it look sweet in 3D, too. To facilitate future support of stereoscopic and holographic displays, it made sense to nail down a 3D variation, but it looks pretty on any kind of display.
  • The 2D glyphs are in a fixed grid and don't move. The "raindrops" we see in the effect are simply waves of illumination of stationary symbols that occupy a column. To get a better look at this, try setting the fallSpeed to a number close to 0.
  • Get the glow and color right. Matrix symbols aren't just some shade of phosphorous green; they're first given a bloom effect, and then get tone-mapped to the green color palette.
  • Capture the proper rhythm of raindrops falling. Multiple raindrops often occupy a column at the same time, and they may have different speeds, but they can never collide. This project achieves this with a sawtooth wave, modulating the width of the teeth to keep things interesting. The tips of those teeth— the cells in the grid where the sawtooth dips— are where we put the "cursors" (or "tracers") at the bottom of each raindrop.
  • Capture the glyph cycling sequence. The symbols in Reloaded and Revolutions' opening titles, which were at one point the highest fidelity versions of the 2D effect, change according to a repeating sequence (see the unofficial glyph database). This is only a technical detail, and no longer drives the glyph cycle in this project, but it can be used to analyze promotional material.
  • Whip up some artistic license and imagine the "previous" Matrix versions. The sequels describe a paradisiacal predecessor to the Matrix that was too idyllic, and another earlier, nightmarish Hobbesian version that proved too campy. They depict some programs running older, differently colored code. So, this project dares to speculate how these old Matrix versions looked and acted.
  • Support a broad range of customization options, and use them to produce other noncanonical variants. See the list of links above for the full set of available versions, and see the list below to see all the ways you can personalize the effect for yourself.
  • Make it free, open source and web based. The MIT License permits distribution and modification of this project. Both are highly encouraged!
  • Support as many browsers and devices as possible. For all the flack it receives, the web is the most ubiquitous and accessible platform for sharing graphics, or anything really. This project is built on the web stack so it can reach wherever the web goes.
  • Promote a progressive interpretation of the film franchise. The Matrix is an action film you can enjoy without critical analysis, but if you do read into it, you'll be rewarded. And let's be clear: The Matrix is a story about transitioning, directed by two siblings who transitioned. This is undeniable. Its franchise has plenty more themes, and plenty of room for interpretation, but the communities of misogynists and bigots who claim this imagery for their movements cannot be tolerated in any form. This is a chance to open minds, not shut them.

Sidenote: other people's Matrix effects

The number of implementations out there of this effect is a testament to the size of the film's impact on popular culture. For decades, I've enjoyed searching for and comparing them from time to time. That's probably how you arrived here— it's fun to see what kinds of solutions different people come up with to a problem, when the process is purely recreational and its success is subjective. I myself tried and failed to make the effect many times over.

Some of the earliest, roughest versions were made after the film hit theaters in March, but before it was released on home media in October— people were recreating the effect purely from memory. Others probably used the official screensaver as a reference, which was made by the time-strappped developers of the (excellent, defunct) official site from the images and multimedia tools they had available.

Customization

You can customize the digital rain quite a bit by stapling "URL variables" to its URL— by putting a '?' at the end of the link above, and then chaining together words, like this:

https://rezmason.github.io/matrix/?numColumns=100&fallSpeed=-0.1&slant=200&glyphRotation=180

Now you know link fu. Here's a list of customization options:

  • version - the version of the Matrix to simulate. Default is "classic".
  • "classic" is the Matrix code everyone knows and loves, mostly based on the sequels' opening title graphics.
  • "3d" is the classic code in 3D mode.
  • "megacity" is a variation of the classic code that includes the Megacity as a glyph, as is seen in the opening titles of Revolutions.
  • "operator" is more reminiscent of the matrix code as it appears in the first movie's opening titles, and on operators' screens: flatter, crowded, without a gradient, and with occasional effects (such as a square ripple).
  • "nightmare" is how the Matrix may have appeared in the Merovingian's heyday: flashy, foreboding, relentless.
  • "paradise" is how the Matrix's idyllic predecessor may have appeared: warm, simplistic, encompassing.
  • "resurrections" is the updated Matrix code
  • "palimpsest" is a custom version inspired by the art and sound of Rob Dougan's Furious Angels.
  • skipIntro - whether or not to start from a blank screen. Can be "true" or "false", default is true.
  • font - the set of glyphs to draw. Current options are "matrixcode", "resurrections", "gothic", "coptic", "huberfishA", and "huberfishD".
  • numColumns - the number of columns (and rows) to draw. Default is 80.
  • glyphFlip - when set to "true", this flips the glyphs. Default is "false".
  • glyphRotation - the angle to rotate the glyphs in-place, in degrees. Default is 0. I suggest angles that are multiples of 90°.
  • volumetric - when set to "true", this renders the glyphs with depth, slowly approaching the eye. Default is "false".
  • density - the number of 3D raindrops to draw, proportional to the default. Default is 1.0.
  • forwardSpeed - the rate that the 3D raindrops approach. Default is 1.0.
  • slant - the angle that the 2D raindrops fall, in degrees. Default is 0.
  • bloomSize - the glow quality, from 0 to 1. Default is 0.4. Lowering this value may help the digital rain run s

Core symbols most depended-on inside this repo

hsl
called by 55
js/config.js
scope
called by 50
lib/regl.js
isArrayLike
called by 25
lib/regl.js
extend
called by 24
lib/regl.js
block
called by 24
lib/regl.js
check
called by 23
lib/regl.js
createStaticDecl
called by 22
lib/regl.js
isTypedArray
called by 18
lib/regl.js

Shape

Function 815
Class 24
Method 24

Languages

TypeScript100%

Modules by API surface

lib/regl.js323 symbols
lib/gl-matrix.js292 symbols
lib/regl.min.js98 symbols
lib/holoplaycore.module.js78 symbols
lib/gpu-buffer.js10 symbols
js/regl/utils.js10 symbols
js/webgpu/utils.js9 symbols
js/config.js8 symbols
js/webgpu/bloomPass.js6 symbols
js/webgpu/rainPass.js3 symbols
js/webgpu/palettePass.js3 symbols
js/webgpu/stripePass.js2 symbols

For agents

$ claude mcp add matrix \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact