| 462 | bool debug_enabled = false; |
| 463 | |
| 464 | DebugContext() { |
| 465 | for (const auto& area : zelda64::game_warps) { |
| 466 | area_names.emplace_back(area.name); |
| 467 | } |
| 468 | update_warp_names(); |
| 469 | } |
| 470 | |
| 471 | void update_warp_names() { |
| 472 | scene_names.clear(); |
nothing calls this directly
no outgoing calls
no test coverage detected