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hub / github.com/RevoSucks/BM64Recomp / DebugContext

Method DebugContext

src/ui/ui_config.cpp:464–469  ·  view source on GitHub ↗

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462 bool debug_enabled = false;
463
464 DebugContext() {
465 for (const auto& area : zelda64::game_warps) {
466 area_names.emplace_back(area.name);
467 }
468 update_warp_names();
469 }
470
471 void update_warp_names() {
472 scene_names.clear();

Callers

nothing calls this directly

Calls

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Tested by

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