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hub / github.com/RevoSucks/BM64Recomp / enable_texture_pack

Method enable_texture_pack

src/main/rt64_render_context.cpp:468–495  ·  view source on GitHub ↗

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466}
467
468void zelda64::renderer::enable_texture_pack(const recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod) {
469 texture_pack_action_queue.enqueue(TexturePackEnableAction{mod.manifest.mod_id});
470
471 // Check for the texture pack enabled config option.
472 const recomp::mods::ConfigSchema& config_schema = context.get_mod_config_schema(mod.manifest.mod_id);
473 auto find_it = config_schema.options_by_id.find(zelda64::renderer::special_option_texture_pack_enabled);
474 if (find_it != config_schema.options_by_id.end()) {
475 const recomp::mods::ConfigOption& config_option = config_schema.options[find_it->second];
476
477 if (is_texture_pack_enable_config_option(config_option, false)) {
478 recomp::mods::ConfigValueVariant value_variant = context.get_mod_config_value(mod.manifest.mod_id, config_option.id);
479 uint32_t value;
480 if (uint32_t* value_ptr = std::get_if<uint32_t>(&value_variant)) {
481 value = *value_ptr;
482 }
483 else {
484 value = 0;
485 }
486
487 if (value) {
488 zelda64::renderer::secondary_enable_texture_pack(mod.manifest.mod_id);
489 }
490 else {
491 zelda64::renderer::secondary_disable_texture_pack(mod.manifest.mod_id);
492 }
493 }
494 }
495}
496
497void zelda64::renderer::disable_texture_pack(const recomp::mods::ModHandle& mod) {
498 texture_pack_action_queue.enqueue(TexturePackDisableAction{mod.manifest.mod_id});

Callers

nothing calls this directly

Calls 1

endMethod · 0.45

Tested by

no test coverage detected