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hub / github.com/RevoSucks/BM64Recomp / create_render_context

Method create_render_context

src/main/rt64_render_context.cpp:452–454  ·  view source on GitHub ↗

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450}
451
452std::unique_ptr<ultramodern::renderer::RendererContext> zelda64::renderer::create_render_context(uint8_t* rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode) {
453 return std::make_unique<zelda64::renderer::RT64Context>(rdram, window_handle, developer_mode);
454}
455
456bool zelda64::renderer::RT64SamplePositionsSupported() {
457 return sample_positions_supported;

Callers

nothing calls this directly

Calls

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Tested by

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