| 446 | } |
| 447 | |
| 448 | RT64::UserConfiguration::Antialiasing zelda64::renderer::RT64MaxMSAA() { |
| 449 | return device_max_msaa; |
| 450 | } |
| 451 | |
| 452 | std::unique_ptr<ultramodern::renderer::RendererContext> zelda64::renderer::create_render_context(uint8_t* rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode) { |
| 453 | return std::make_unique<zelda64::renderer::RT64Context>(rdram, window_handle, developer_mode); |
nothing calls this directly
no outgoing calls
no test coverage detected