| 458 | } |
| 459 | |
| 460 | bool zelda64::renderer::RT64HighPrecisionFBEnabled() { |
| 461 | return high_precision_fb_enabled; |
| 462 | } |
| 463 | |
| 464 | void zelda64::renderer::trigger_texture_pack_update() { |
| 465 | texture_pack_action_queue.enqueue(TexturePackUpdateAction{}); |
nothing calls this directly
no outgoing calls
no test coverage detected