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hub / github.com/RevoSucks/BM64Recomp / RT64HighPrecisionFBEnabled

Method RT64HighPrecisionFBEnabled

src/main/rt64_render_context.cpp:460–462  ·  view source on GitHub ↗

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458}
459
460bool zelda64::renderer::RT64HighPrecisionFBEnabled() {
461 return high_precision_fb_enabled;
462}
463
464void zelda64::renderer::trigger_texture_pack_update() {
465 texture_pack_action_queue.enqueue(TexturePackUpdateAction{});

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected