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hub / github.com/RevoSucks/BM64Recomp / controller_button_to_string

Function controller_button_to_string

src/game/input.cpp:742–789  ·  view source on GitHub ↗

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740}
741
742std::string controller_button_to_string(SDL_GameControllerButton button) {
743 switch (button) {
744 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A:
745 return PF_GAMEPAD_A;
746 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B:
747 return PF_GAMEPAD_B;
748 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X:
749 return PF_GAMEPAD_X;
750 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y:
751 return PF_GAMEPAD_Y;
752 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK:
753 return PF_XBOX_VIEW;
754 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE:
755 return PF_GAMEPAD_HOME;
756 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START:
757 return PF_XBOX_MENU;
758 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK:
759 return PF_ANALOG_L_CLICK;
760 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK:
761 return PF_ANALOG_R_CLICK;
762 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
763 return PF_XBOX_LEFT_SHOULDER;
764 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
765 return PF_XBOX_RIGHT_SHOULDER;
766 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP:
767 return PF_DPAD_UP;
768 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN:
769 return PF_DPAD_DOWN;
770 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT:
771 return PF_DPAD_LEFT;
772 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
773 return PF_DPAD_RIGHT;
774 // case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_MISC1:
775 // return "";
776 // case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE1:
777 // return "";
778 // case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE2:
779 // return "";
780 // case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE3:
781 // return "";
782 // case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE4:
783 // return "";
784 case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_TOUCHPAD:
785 return PF_SONY_TOUCHPAD;
786 default:
787 return "Button " + std::to_string(button);
788 }
789}
790
791std::unordered_map<SDL_Scancode, std::string> scancode_codepoints {
792 {SDL_SCANCODE_LEFT, PF_KEYBOARD_LEFT},

Callers 1

to_stringMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected