| 801 | } |
| 802 | |
| 803 | GLuint Video::createProgram(GLint* pos, GLint* uv, GLint* tex) |
| 804 | { |
| 805 | static const char* vertexShader = |
| 806 | "attribute vec2 a_pos;\n" |
| 807 | "attribute vec2 a_uv;\n" |
| 808 | "varying vec2 v_uv;\n" |
| 809 | "void main() {\n" |
| 810 | " v_uv = a_uv;\n" |
| 811 | " gl_Position = vec4(a_pos, 0.0, 1.0);\n" |
| 812 | "}"; |
| 813 | |
| 814 | static const char* fragmentShader = |
| 815 | "varying vec2 v_uv;\n" |
| 816 | "uniform sampler2D u_tex;\n" |
| 817 | "void main() {\n" |
| 818 | " gl_FragColor = texture2D(u_tex, v_uv);\n" |
| 819 | "}"; |
| 820 | |
| 821 | GLuint program = GlUtil::createProgram(vertexShader, fragmentShader); |
| 822 | |
| 823 | *pos = Gl::getAttribLocation(program, "a_pos"); |
| 824 | *uv = Gl::getAttribLocation(program, "a_uv"); |
| 825 | *tex = Gl::getUniformLocation(program, "u_tex"); |
| 826 | |
| 827 | return program; |
| 828 | } |
| 829 | |
| 830 | bool Video::ensureVertexArray(unsigned windowWidth, unsigned windowHeight, float texScaleX, float texScaleY, GLint pos, GLint uv) |
| 831 | { |
nothing calls this directly
no outgoing calls
no test coverage detected