| 17 | {} |
| 18 | |
| 19 | void MultiDeviceLoadBalancer::renderFrame( |
| 20 | api::MultiDeviceFrameBuffer *framebuffer, |
| 21 | api::MultiDeviceObject *renderer, |
| 22 | api::MultiDeviceObject *camera, |
| 23 | api::MultiDeviceObject *world) |
| 24 | { |
| 25 | framebuffer->rowmajorFb->beginFrame(); |
| 26 | |
| 27 | // Schedule rendering on all devices |
| 28 | std::vector<std::pair<devicert::AsyncEvent, devicert::AsyncEvent>> events( |
| 29 | framebuffer->objects.size()); |
| 30 | for (uint32_t i = 0; i < framebuffer->objects.size(); i++) { |
| 31 | SparseFrameBuffer *fbi = (SparseFrameBuffer *)framebuffer->objects[i]; |
| 32 | Renderer *ri = (Renderer *)renderer->objects[i]; |
| 33 | Camera *ci = (Camera *)camera->objects[i]; |
| 34 | World *wi = (World *)world->objects[i]; |
| 35 | |
| 36 | if (fbi->getTileIDs().size() != 0) |
| 37 | events[i] = loadBalancers[i]->renderFrame(fbi, ri, ci, wi); |
| 38 | } |
| 39 | |
| 40 | // Wait for all devices to finish |
| 41 | for (uint32_t i = 0; i < framebuffer->objects.size(); i++) { |
| 42 | events[i].first.wait(); |
| 43 | events[i].second.wait(); |
| 44 | |
| 45 | SparseFrameBuffer *fbi = (SparseFrameBuffer *)framebuffer->objects[i]; |
| 46 | framebuffer->rowmajorFb->writeTiles(fbi); |
| 47 | } |
| 48 | framebuffer->rowmajorFb->setCompletedEvent(OSP_WORLD_RENDERED); |
| 49 | |
| 50 | // We need to call post-processing operations on fully compositioned |
| 51 | // (rowmajorFb) frame buffer and wait for it to finish |
| 52 | devicert::AsyncEvent event = framebuffer->rowmajorFb->postProcess(); |
| 53 | event.wait(); |
| 54 | |
| 55 | for (uint32_t i = 0; i < framebuffer->objects.size(); i++) { |
| 56 | SparseFrameBuffer *fbi = (SparseFrameBuffer *)framebuffer->objects[i]; |
| 57 | fbi->setCompletedEvent(OSP_FRAME_FINISHED); |
| 58 | } |
| 59 | framebuffer->rowmajorFb->setCompletedEvent(OSP_FRAME_FINISHED); |
| 60 | } |
| 61 | |
| 62 | std::string MultiDeviceLoadBalancer::toString() const |
| 63 | { |
nothing calls this directly
no test coverage detected